BubbleChatConfiguration¶
Not yet Class NotCreatable
Allows for customization of text chat bubbles through TextChatService.
Not implemented yet
Part of TextChatService.
0 Nova members · 21 modern Roblox members not implemented yet
Description¶
Allows for customization of text chat bubbles through TextChatService. See Bubble Chat for implementation details.
Inheritance¶
Object → Instance → TextChatConfigurations → BubbleChatConfiguration
Properties¶
| Member | Signature | Summary |
|---|---|---|
AdorneeName |
AdorneeName: string |
Body part or Attachment that bubbles will attach to. |
BackgroundColor3 |
BackgroundColor3: Color3 |
Background color of bubbles. |
BackgroundTransparency |
BackgroundTransparency: double |
Determines the background transparency of the default bubble chat as a number between 0 and 1. |
BubbleDuration |
BubbleDuration: float |
Time before a bubble fades out, in seconds. |
BubblesSpacing |
BubblesSpacing: float |
Vertical space between stacked bubbles, in pixels. |
Enabled |
Enabled: bool |
Whether text chat bubbles are enabled. |
Font |
Font: Font |
Font of the bubble text. |
FontFace |
FontFace: Font |
Font of the bubble text. |
LocalPlayerStudsOffset |
LocalPlayerStudsOffset: Vector3 |
Offset of bubbles from their adornee, in studs. |
MaxBubbles |
MaxBubbles: float |
Maximum number of text chat bubbles shown per user. |
MaxDistance |
MaxDistance: float |
Maximum distance from the camera that bubbles are shown. |
MinimizeDistance |
MinimizeDistance: float |
Distance from the camera when bubbles turn into a single bubble with an ellipsis to indicate chatter. |
TailVisible |
TailVisible: bool |
Determines if the tail at the bottom of the text chat bubbles is visible. |
TextColor3 |
TextColor3: Color3 |
Color of bubble text. |
TextSize |
TextSize: int64 |
Size of bubble text. |
VerticalStudsOffset |
VerticalStudsOffset: float |
Extra space between bubbles and their adornee, in studs. |
Roblox reference: BubbleChatConfiguration
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.