NegateOperation¶
Result of a part that has been negated for use in solid modeling.
Description¶
A NegateOperation is the result of a part that has been negated through Studio's solid modeling Negate tool.
A negated part turns pink and translucent as an indicator of its state. If the negated part is then unioned with a normal part using the Union tool, sections where the negated part overlaps the normal part will be cut out.
Note that you can undo part negation by selecting the negated part and clicking Negate again.
See Solid Modeling to learn more about Studio's solid modeling tools and methods.
Inheritance¶
Object → Instance → PVInstance → BasePart → TriangleMeshPart → PartOperation → NegateOperation
Nova inheritance: Instance → PVInstance → BasePart → PartOperation → NegateOperation
Inherited members¶
Inherited from PartOperation: 67 properties, 54 methods, 13 events. They are documented on the base class page.
3 modern Roblox member(s) are not implemented yet — expand to inspect
Members declared by Roblox's NegateOperation class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.
Properties¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
CollisionPrecision |
CollisionPrecision: float |
Not yet | Inherited from TriangleMeshPart. | NotReplicated, read None / write PluginSecurity |
FluidFidelity |
FluidFidelity: FluidFidelity |
Not yet | Inherited from TriangleMeshPart. | NotReplicated |
MeshSize |
MeshSize: Vector3 |
Not yet | Inherited from TriangleMeshPart. | ReadOnly, NotReplicated |
Roblox reference: NegateOperation
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.