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Snap

Supported Class Other Deprecated in Roblox Deprecated PreferredDescriptorName ThreadSafety

Holds two parts together and functions identically to Weld.

Description

An object that holds two objects rigidly together. Most commonly created when BasePart.MakeJoints() is called on parts where Inlet and Stud SurfaceType are touching.

Functionally identical to Weld.

See also WeldConstraint for a newer alternative using the constraints system that does not require C0 or C1 properties to be manually set.

Root part

Every Assembly has a root part, see BasePart.GetRootPart(). When a Snap's C0/C1 is modified the root part will stay where it was.

Directionality

Snaps do not have any directionality. Part0 or Part1, doesn't matter. You can imagine rigid joints forming a tree branching down from the root part. All the parts down the tree from root will move, and their welded "children" in this tree will move with them.

Inheritance

Object → Instance → JointInstance → Snap

Nova inheritance: Instance → JointInstance → Snap

Inherited members

Inherited from JointInstance: 13 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: Snap

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.