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AudioSimulationFidelity

Not yet Enum

Enum which determines how detailed audio simulation should be for AudioEmitters and AudioListeners.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

This enum, used with AudioEmitter.SimulationFidelity and AudioListener.SimulationFidelity, determines how detailed audio simulation should be.

Items

Item Value Status Notes
None 0 Not yet No acoustic simulation occurs; only direction and distance are taken into account.
Automatic 1 Not yet The audio engine simulates transmission, diffraction, and reflections at a level of detail suitable to most devices.

Roblox reference: AudioSimulationFidelity