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CellMaterial

Supported Enum

Material values for individual cells in the deprecated legacy voxel-based Terrain engine.

Description

Deprecated. Material values for individual cells in the legacy voxel-based Terrain engine. These values were passed to the deprecated Terrain.SetCell() and Terrain.SetCells() methods. When a legacy place is loaded, the engine converts these cell materials to their closest equivalents in the modern smooth terrain system. Use Material with the current terrain APIs instead.

Items

Item Value Status Notes
Empty 0 Supported Represents an air (unfilled) cell in the legacy voxel terrain; converted to air in the modern terrain system.
Grass 1 Supported A green grassy cell material in the legacy voxel terrain, converted to Material.Grass in the modern terrain system.
Sand 2 Supported A sandy cell material in the legacy voxel terrain, converted to Material.Sand in the modern terrain system.
Brick 3 Supported A red brick cell material in the legacy voxel terrain, converted to Material.Brick in the modern terrain system.
Granite 4 Supported A speckled stone cell material in the legacy voxel terrain, converted to Material.Slate in the modern terrain system.
Asphalt 5 Supported A dark paved road cell material in the legacy voxel terrain, converted to Material.Asphalt in the modern terrain system.
Iron 6 Supported A dark metallic cell material in the legacy voxel terrain, converted to Material.Concrete in the modern terrain system.
Aluminum 7 Supported A metallic silver cell material in the legacy voxel terrain, converted to Material.Concrete in the modern terrain system.
Gold 8 Supported A golden metallic cell material in the legacy voxel terrain, converted to Material.Concrete in the modern terrain system.
WoodPlank 9 Supported A flat wooden plank cell material in the legacy voxel terrain, converted to Material.WoodPlanks in the modern terrain system.
WoodLog 10 Supported A round wooden log cell material in the legacy voxel terrain, converted to Material.WoodPlanks in the modern terrain system.
Gravel 11 Supported A loose-stone cell material in the legacy voxel terrain, converted to Material.Asphalt in the modern terrain system.
CinderBlock 12 Supported A rough masonry cell material in the legacy voxel terrain, converted to Material.Concrete in the modern terrain system.
MossyStone 13 Supported A weathered stone cell material in the legacy voxel terrain, converted to Material.Pavement in the modern terrain system.
Cement 14 Supported A gray cement cell material in the legacy voxel terrain, converted to Material.Concrete in the modern terrain system.
RedPlastic 15 Supported A red-tinted cell material in the legacy voxel terrain, converted to Material.Sandstone in the modern terrain system.
BluePlastic 16 Supported A blue-tinted cell material in the legacy voxel terrain, converted to Material.Ice in the modern terrain system.
Water 17 Supported A water-filled cell in the legacy voxel terrain, converted to Material.Water in the modern terrain system.

Roblox reference: CellMaterial