DeveloperMemoryTag¶
Not yet Enum
A memory tracking category.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
A list of memory categories, and a description of what they are allocated to.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Internal |
0 | Not yet | General data that doesn't have any categorization. This could be due to either internal reasons, or because it simply isn't being tracked categorically. |
HttpCache |
1 | Not yet | A cache of HTTP responses. |
Instances |
2 | Not yet | All the Instances present in memory. |
Signals |
3 | Not yet | Events, signals, connections, etc. |
LuaHeap |
4 | Not yet | All of the data in Luau, including everything happening in core scripts, built-in data types, etc. |
Script |
5 | Not yet | All memory being manipulated and referenced by scripts. |
PhysicsCollision |
6 | Not yet | Collision detection in the Workspace. |
BaseParts |
7 | Not yet | 3D parts used for simulation. |
GraphicsSolidModels |
8 | Not yet | Rendering solid models (stuff made with Union, Negate, etc.). |
GraphicsMeshParts |
10 | Not yet | Rendering of mesh parts. |
GraphicsParticles |
11 | Not yet | Rendering of particles from ParticleEmitters. |
GraphicsParts |
12 | Not yet | Rendering of regular parts. |
GraphicsSpatialHash |
13 | Not yet | Spatial hash lookup tables of the game world that are used for rendering. |
GraphicsTerrain |
14 | Not yet | Rendering of terrain geometry. |
GraphicsTexture |
15 | Not yet | Rendering of textures in the game world. |
GraphicsTextureCharacter |
16 | Not yet | Rendering of texture composition maps that are generated for Humanoids. |
Sounds |
17 | Not yet | Data of sounds in-game. |
StreamingSounds |
18 | Not yet | Playback of sounds in-game. |
TerrainVoxels |
19 | Not yet | Occupancy/Material data of the Terrain. |
Gui |
21 | Not yet | Gui element data and rendering. |
Animation |
22 | Not yet | Playback of Animations on Humanoids and AnimationControllers. |
Navigation |
23 | Not yet | Pathfinding for Humanoids via the PathfindingService. |
GeometryCSG |
24 | Not yet | Geometry mesh data for CSG objects such as UnionOperation and PartOperation. |
GraphicsSlimModels |
25 | Not yet | Rendering memory for SLIM (streamed level-of-detail instance mesh) model data. |
Roblox reference: DeveloperMemoryTag