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DialogTone

Supported Enum

Sets the Dialog.Tone of a Dialog object, which influences how the dialog appears.

Items

Item Value Status Notes
Neutral 0 Supported Causes the dialog to have a blue bar on its left-hand side.
Friendly 1 Supported Causes the dialog to have a green bar on its left-hand side.
Enemy 2 Supported Causes the dialog to have a red bar on its left-hand side.

Roblox reference: DialogTone