FluidFidelity¶
Not yet Enum
Determines the geometric representation used to compute aerodynamic forces.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Determines the geometric representation used to compute aerodynamic forces and torques for MeshPart and PartOperation instances.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Automatic |
0 | Not yet | Let the physics engine select the geometric representation for aerodynamic force and torque calculations. |
UseCollisionGeometry |
1 | Not yet | Use the current collision geometry specified by TriangleMeshPart.CollisionFidelity for aerodynamic force and torque calculations . |
UsePreciseGeometry |
2 | Not yet | Force the engine to compute aerodynamic forces and torques using a more precise geometry representation based on the original mesh. This option may increase join and replication time if used on a lar… |
Roblox reference: FluidFidelity