FramerateManagerMode¶
Supported Enum
Controls how the Frame Rate Manager (FRM) adjusts rendering quality to maintain target frame rates.
Description¶
Controls how the Frame Rate Manager (FRM) dynamically scales rendering quality — including view distance, block count, and quality level — to meet frame rate targets. The FRM is enabled separately via RenderSettings.EnableFRM; this enum selects its operating mode when active.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Automatic |
0 | Supported | The engine selects whether to run FRM based on hardware and platform context. This is the default. |
On |
1 | Supported | FRM is explicitly enabled and dynamically adjusts rendering quality to meet frame rate targets. |
Off |
2 | Supported | FRM quality throttling is disabled; block count is fixed at the baseline level regardless of frame rate. |
Roblox reference: FramerateManagerMode