MeshPartDetailLevel¶
Not yet Enum
The level of detail of MeshParts displayed in Studio.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
The level of detail of MeshParts displayed in Studio. Used to visually
verify the quality of MeshParts at lower level of detail at close range.
Level01 being the highest detail and Level04 being the lowest detail.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
DistanceBased |
0 | Not yet | Select level of detail based on distance (default behavior as in game). |
Level00 |
1 | Not yet | Forces MeshParts to render at LOD index 0, the finest detail level. |
Level01 |
2 | Not yet | Highest level of detail. |
Level02 |
3 | Not yet | Second highest level of detail. |
Level03 |
4 | Not yet | Third highest level of detail. |
Level04 |
5 | Not yet | Lowest level of detail. |
Level05 |
6 | Not yet | Forces MeshParts to render at LOD index 5. |
Level06 |
7 | Not yet | Forces MeshParts to render at LOD index 6. |
Level07 |
8 | Not yet | Forces MeshParts to render at LOD index 7. |
Level08 |
9 | Not yet | Forces MeshParts to render at LOD index 8. |
Level09 |
10 | Not yet | Forces MeshParts to render at LOD index 9, the coarsest available. |
Roblox reference: MeshPartDetailLevel