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ParticleFlipbookMode

Supported Enum

Determines the type of the flipbook animation.

Items

Item Value Status Notes
Loop 0 Supported Continuously play through all frames, starting back at the first frame after playing the last.
OneShot 1 Supported Play through the animation only once across the particle's lifetime. With this setting, the ParticleEmitter.FlipbookFramerate property doesn't apply…
PingPong 2 Supported Play from the first to the last frame, then in reverse from the last to the first, repeating throughout the ParticleEmitter.Lifetime of the particle.
Random 3 Supported Play the frames in a random order, blending/crossfading from one frame to the next. This can be useful for organic particle textures at low framerates, such as stars slowly twinkling between subtly d…

Roblox reference: ParticleFlipbookMode