RenderFidelity¶
Supported Enum
Determines the level of detail that solid modeled and mesh parts will be shown in.
Description¶
This enum determines the level of detail that meshes and solid modeled parts will be shown in. The default is Automatic, meaning the object's detail is based on its distance from the camera as outlined in the following table.
| Distance From Camera | Render Fidelity |
|---|---|
| Less than 250 studs | Highest |
| 250 to 500 studs | Medium |
| 500 or more studs | Lowest |
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Automatic |
0 | Supported | Object's level of detail is dynamically controlled by its distance from the camera (see table above). |
Performance |
1 / 2 | Supported | Value differs from Roblox. |
Precise |
2 / 1 | Supported | Value differs from Roblox. |
Roblox reference: RenderFidelity