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RenderPriority

Supported Enum

A list of standard reserved values in BindToRenderStep.

Description

A list of standard reserved values in BindToRenderStep.

See RunService.BindToRenderStep() for the proper usage, as the enum itself isn't used.

Items

Item Value Status Notes
First 0 Supported The lowest reserved priority level; callbacks run before all other standard priorities.
Input 100 Supported Runs after First; intended for input-processing callbacks.
Camera 200 Supported Runs after Input; intended for camera-update callbacks.
Character 300 Supported Runs after Camera; intended for character-response callbacks.
Last 2000 Supported The highest reserved priority level; callbacks run after all other standard priorities.

Roblox reference: RenderPriority