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RestPose

Not yet Enum

Determines how the initial joint rest pose is established when importing a rigged 3D model.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

Controls the source from which the mesh importer derives the initial (rest) pose for all joints when building a rig from a 3D file.

Items

Item Value Status Notes
Default 0 Not yet Uses the first animation clip found in the source file to define the initial joint rest pose on import.
RotationsReset 1 Not yet Resets all joint rotations to zero so that the imported rig starts from an identity rest pose.
Custom 2 Not yet Uses a specific animation clip, identified by its index in the file, to set the initial joint rest pose on import.

Roblox reference: RestPose