Technology¶
Not yet Enum
Enum used by Lighting.Technology to represent the different lighting systems available for rendering the 3D world.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
This enum represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property.
Note that Lighting.Technology has been superseded by LightingStyle which determines the artistic intent behind lighting, and PrioritizeLightingQuality which indicates whether you prefer lighting/shading quality or view distance to scale down first.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Legacy |
0 | Not yet | — |
Voxel |
1 | Not yet | Uses a 4×4×4 voxel map for light and shadow calculation. |
Compatibility |
2 | Not yet | Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use Voxel Lighting and add a ColorGradingEffect post‑processing effect… |
ShadowMap |
3 | Not yet | Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources. |
Future |
4 | Not yet | Features the most advanced technology for high-fidelity lighting and shadows. |
Unified |
5 | Not yet | — |
Roblox reference: Technology