Skip to content

Technology

Not yet Enum

Enum used by Lighting.Technology to represent the different lighting systems available for rendering the 3D world.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

This enum represents the different lighting systems available for rendering the 3D world. It is used by the Lighting.Technology property.

Note that Lighting.Technology has been superseded by LightingStyle which determines the artistic intent behind lighting, and PrioritizeLightingQuality which indicates whether you prefer lighting/shading quality or view distance to scale down first.

Items

Item Value Status Notes
Legacy 0 Not yet —
Voxel 1 Not yet Uses a 4×4×4 voxel map for light and shadow calculation.
Compatibility 2 Not yet Simulates the removed legacy technology and is now deprecated. To achieve a similar look, use Voxel Lighting and add a ColorGradingEffect post‑processing effect…
ShadowMap 3 Not yet Features shadow mapping that produces more realistic and crisp shadows from sunlight or directional light sources.
Future 4 Not yet Features the most advanced technology for high-fidelity lighting and shadows.
Unified 5 Not yet —

Roblox reference: Technology