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TerrainAcquisitionMethod

Not yet Enum

Describes how terrain in a place was originally created or last substantially modified.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

Describes how the terrain in a place was originally created or last substantially modified. This value is stored on the AcquisitionMethod property of Terrain and is updated automatically by the engine whenever terrain changes.

Items

Item Value Status Notes
None 0 Not yet No terrain is present, or terrain acquisition method has not been recorded.
Legacy 1 Not yet Terrain was deserialized from a place file that predates acquisition-method tracking.
Template 2 Not yet Terrain was loaded from a Studio place template.
Generate 3 Not yet Terrain was created using the Studio terrain generator.
Import 4 Not yet Terrain was created by importing a heightmap or colormap image via the Studio terrain importer.
Convert 5 Not yet Terrain was created by converting legacy smooth terrain from an older place format.
EditAddTool 6 Not yet Terrain was created or last modified using the Studio terrain editor's Add tool.
EditSeaLevelTool 7 Not yet Terrain was created or last modified using the Studio terrain editor's Sea Level tool.
EditReplaceTool 8 Not yet Terrain was created or last modified using the Studio terrain editor's Replace tool.
RegionFillTool 9 Not yet Terrain was created or last modified using the Studio terrain editor's Fill region tool.
RegionPasteTool 10 Not yet Terrain was created or last modified by pasting a previously copied terrain region in the Studio terrain editor.
Other 11 Not yet Terrain was created or modified by an untracked method, such as a third-party plugin.

Roblox reference: TerrainAcquisitionMethod