Animator¶
Responsible for the playback and replication of Animations.
Note: Animator and AnimationTrack work for keyframe animations; skeletal skinning is a separate gap.
Description¶
Animator is the main class responsible for the playback and replication of
Animations. All replication of playing
AnimationTracks is handled through the Animator
instance.
See Animation in Roblox to learn how to create and add pre-built or custom animations to your game.
Inheritance¶
Nova inheritance: Instance → Animator
Methods¶
LoadAnimation Supported Function Loads an Animation onto an Animator, returning an AnimationTrack.
Loads an Animation onto an Animator, returning an
AnimationTrack.
This method loads the given Animation onto this Animator,
returning a playable AnimationTrack. When called on an Animator
within models that the client has network ownership of, for example the
local player's character or from BasePart.SetNetworkOwner(), this
method also loads the animation for the server as well.
Note that the Animator must be in the Workspace before making a
call to LoadAnimation() or else it will be unable to retrieve the
AnimationClipProvider service and throw an error.
Warning¶
Do not use LoadAnimation() in an attempt to retrieve an existing
track. Calling LoadAnimation() always creates a new
AnimationTrack instance which may impact game performance if
overused. Instead, use
GetTrackByAnimationId() when you
need to look up a track that was already loaded.
Loading an Animation on Client or Server¶
In order for AnimationTracks to replicate correctly, it's important to know when they should be loaded on the client or on the server:
-
If an
Animatoris a descendant of a Humanoid or AnimationController in a player's Player.Character, animations started on that player's client will be replicated to the server and other clients. -
If the
Animatoris not a descendant of a player character, its animations must be loaded and started on the server to replicate.
The Animator object must be initially created on the server and
replicated to clients for animation replication to work at all. If an
Animator is created locally, then AnimationTracks
loaded with that Animator will not replicate.
Inherited members¶
Inherited from Instance: 8 properties, 36 methods, 7 events. They are documented on the base class page.
19 modern Roblox member(s) are not implemented yet — expand to inspect
Members declared by Roblox's Animator class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.
Properties¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
EvaluationThrottled |
EvaluationThrottled: bool |
Not yet | Indicates whether animation evaluation was throttled (skipped) this frame for this Animator. | ReadOnly, NotReplicated |
PreferLodEnabled |
PreferLodEnabled: bool |
Not yet | Controls whether animation LOD throttling is allowed for this Animator. When set to false, animations always evaluate at full fidelity. |
— |
RootMotion |
RootMotion: CFrame |
Not yet | — | ReadOnly, NotReplicated, NotBrowsable |
RootMotionWeight |
RootMotionWeight: float |
Not yet | — | ReadOnly, NotReplicated, NotBrowsable |
Methods¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
ApplyJointVelocities |
Animator:ApplyJointVelocities(motors: Variant): null |
Not yet | Computes relative velocities between parts and applies them to Motor6D.Part1. | — |
GetPlayingAnimationTracks |
Animator:GetPlayingAnimationTracks(): Array |
Not yet | Returns the list of currently active AnimationTracks. | — |
GetPlayingAnimationTracksCoreScript |
Animator:GetPlayingAnimationTracksCoreScript(): Array |
Not yet | — | RobloxScriptSecurity |
GetTrackByAnimationId |
Animator:GetTrackByAnimationId(animationId: ContentId): AnimationTrack |
Not yet | Returns an existing AnimationTrack on this Animator that was loaded from an Animation with the given animation ID. Un… | — |
LoadAnimationCoreScript |
Animator:LoadAnimationCoreScript(animation: Animation): AnimationTrack |
Not yet | — | RobloxScriptSecurity |
LoadStreamAnimation |
Animator:LoadStreamAnimation(animation: TrackerStreamAnimation): AnimationStreamTrack |
Not yet | — | RobloxScriptSecurity |
LoadStreamAnimationForSelfieView_deprecated |
Animator:LoadStreamAnimationForSelfieView_deprecated(animation: TrackerStreamAnimation, player: Player): AnimationStreamTrack |
Not yet | — | RobloxScriptSecurity |
LoadStreamAnimationV2 |
Animator:LoadStreamAnimationV2(animation: TrackerStreamAnimation, player: Player = nil, shouldLookupPlayer: bool = true, shouldReplicate: bool = true): AnimationStreamTrack |
Not yet | — | RobloxScriptSecurity |
RegisterEvaluationParallelCallback |
Animator:RegisterEvaluationParallelCallback(callback: Function): null |
Not yet | — | — |
StepAnimations |
Animator:StepAnimations(deltaTime: float): null |
Not yet | Increments the AnimationTrack.TimePosition of all playing AnimationTracks that are loaded onto the Animator, app… |
PluginSecurity |
StepAnimationsInternal |
Animator:StepAnimationsInternal(deltaTime: float, options: Dictionary): null |
Not yet | — | RobloxScriptSecurity |
SynchronizeWith |
Animator:SynchronizeWith(otherAnimator: Animator): null |
Not yet | — | RobloxScriptSecurity |
Events¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
AnimationPlayed |
AnimationPlayed(animationTrack: AnimationTrack) |
Not yet | Fires when the Animator starts playing an AnimationTrack. |
— |
AnimationPlayedCoreScript |
AnimationPlayedCoreScript(animationTrack: AnimationTrack) |
Not yet | — | RobloxScriptSecurity |
AnimationStreamTrackPlayed |
AnimationStreamTrackPlayed(animationTrack: AnimationStreamTrack) |
Not yet | — | RobloxScriptSecurity |
Roblox reference: Animator
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.