BlurEffect¶
Applies a blur to the entire game world.
Description¶
The BlurEffect applies a Gaussian blur to the entire rendered game world. The strength of the blur is controlled by the BlurEffect.Size. Only one BlurEffect can be applied at once (the instance with the greatest Size takes priority).
Like other post-processing effects, BlurEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices and/or depending on your Studio settings (see the Quality Level settings in Rendering → Performance).
For more details on this effect and others, see Post-Processing Effects.
Inheritance¶
Object → Instance → PostEffect → BlurEffect
Nova inheritance: Instance → PostEffect → BlurEffect
Properties¶
Size Supported Property Determines the blur radius.
Determines the blur radius.
Size controls the blur radius, measured in pixels. The larger the size, the blurrier the screen will become.
Inherited members¶
Inherited from PostEffect: 9 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: BlurEffect
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.