BodyAngularVelocity¶
Applies a torque to maintain a constant angular velocity.
Description¶
The BodyAngularVelocity object applies a torque (rotational force) on an
assembly such that it maintains a constant angular velocity as determined by
its AngularVelocity property. This
allows for the creation of assemblies that continually rotate. It is the
rotational counterpart to a BodyVelocity. If you would like to
maintain a constant angular displacement, use a BodyGyro instead.
Inheritance¶
Object → Instance → BodyMover → BodyAngularVelocity
Nova inheritance: Instance → BodyMover → BodyAngularVelocity
Properties¶
AngularVelocity Supported Property Determines the axis of rotation (direction) and the rotational velocity (magnitude) in radians/s.
Determines the axis of rotation (direction) and the rotational velocity (magnitude) in radians/s.
This property is a Vector3 which determines the goal angular velocity a BodyAngularVelocity should maintain through the exertion of torque. For this property, the direction of the vector is the axis of rotation. The magnitude is the angular velocity in radians per second.
You can multiply a Vector3 by math.rad(360), or 2π,
in order to convert angular frequency (rotations per second) into the
desired angular velocity (radians per second).
angularvelocity Supported Property Deprecated
No description available.
MaxTorque Supported Property Determines the limit of torque that may be exerted on each world axis.
Determines the limit of torque that may be exerted on each world axis.
This property determines the limit of the torque that may be exerted on each world axis. If an assembly isn't moving, consider raising this value and also check that it is not Anchored or attached to another anchored assembly). See also P (power).
maxTorque Supported Property Deprecated Determines how much force can be applied to each axis.
Determines how much force can be applied to each axis.
The maxTorque property is a deprecated variant of BodyAngularVelocity.MaxTorque that lets you set how much force could be applied to each axis.
P Supported Property Determines how aggressive of a torque is applied in reaching the goal angular velocity.
Determines how aggressive of a torque is applied in reaching the goal angular velocity.
This property determines how much power is used while applying torque in order to reach the goal AngularVelocity. The higher this value, the more power will be used and the faster it will be used.
Inherited members¶
Inherited from BodyMover: 8 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: BodyAngularVelocity
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.