NetworkServer¶
A server-side service that manages all NetworkReplicator instances and handles incoming client connections.
Description¶
The NetworkServer stores all the NetworkReplicator in the game and handles all connections. NetworkPeer.SetOutgoingKBPSLimit() can be used to imitate latency while using Start Server.
Inheritance¶
Object → Instance → NetworkPeer → NetworkServer
Nova inheritance: Instance → NetworkPeer → NetworkServer
Properties¶
Port Supported Property
Methods¶
ConfigureAsCloudEditServer Supported Function
No description available.
RobloxSecurityGetClientCount Supported Function
No description available.
LocalUserSecuritySetIsPlayerAuthenticationRequired Supported Function
No description available.
RobloxSecurityStart Supported Function
No description available.
PluginSecurityStop Supported Function
No description available.
LocalUserSecurityEvents¶
DataBasicFiltered Supported Event
No description available.
LocalUserSecurityDataCustomFiltered Supported Event
No description available.
LocalUserSecurityIncommingConnection Supported Event
No description available.
RobloxScriptSecurityInherited members¶
Inherited from NetworkPeer: 8 properties, 37 methods, 7 events. They are documented on the base class page.
1 modern Roblox member(s) are not implemented yet — expand to inspect
Members declared by Roblox's NetworkServer class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.
Methods¶
| Member | Signature | Status | Notes | Flags |
|---|---|---|---|---|
EncryptStringForPlayerId |
NetworkServer:EncryptStringForPlayerId(toEncrypt: string, playerId: int64): string |
Not yet | Encrypts a string with the session key of the connection belonging to the player with the given playerId, returning the ciphertext. |
— |
Roblox reference: NetworkServer
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.