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NumberValue

Supported Class Values

A container object for a single double-precision floating point number.

Description

Store a single Luau number, defined to be double-precision floating point number, or more commonly known as a double. This stores a number in 64 bits (8 bytes) using the IEEE 754 representation (1 sign bit, 11 exponent bits and 52 fractional bits). Maximum and minimum values are ±1.7976931348623157e+308, with a range of ±2^53 for exact integer representations.

Like all ValueBase objects, this single value is stored in the Value property. The Changed event fires with the new value being stored in the object, instead of a string representing the property being changed.

Inheritance

Object → Instance → ValueBase → NumberValue

Nova inheritance: Instance → NumberValue

Properties

Value Supported Property Used to hold a double value.
Value: double

Used to hold a double value.

Roblox documentation

Events

Changed Supported Event Fires whenever the NumberValue.Value is changed.
Changed(double value)

Fires whenever the NumberValue.Value is changed.

Fires whenever the NumberValue.Value changes. It runs with the new value being stored in the argument object, instead of a string representing the property being changed.

Listening for the Changed signal can be useful in games that use NumberValues to track values like leaderboard statistics or item prices.

Roblox reference signature
Changed(value: double)

Roblox documentation

changed Supported Event Deprecated
changed(double value)

No description available.

Roblox reference signature
changed(value: double)
Nova behaviour: Nova keeps this legacy member for compatibility. Roblox's modern deprecation wording may describe later Roblox behaviour; verify it against Nova before relying on the copied text.

Roblox documentation

Inherited members

Inherited from Instance: 8 properties, 36 methods, 7 events. They are documented on the base class page.

Roblox reference: NumberValue

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.