ReverbSoundEffect¶
Reverberates audio, simulating the effect of bouncing off walls in a room.
Description¶
The ReverbSoundEffect simulates the effect of sounds bouncing off of several surfaces (such as walls in a room), which causes several overlapping echoes that arrive at the listener at slightly offset times.
Like all other SoundEffects, a ReverbSoundEffect can be applied either to a Sound or SoundGroup by being parented to either.
Inheritance¶
Object → Instance → SoundEffect → ReverbSoundEffect
Nova inheritance: Instance → SoundEffect → ReverbSoundEffect
Properties¶
DecayTime Supported Property Sets how long it takes for the reverberating echoes to fade out completely.
Range: 0.1 to 20 (default 1.5) Sets how long it takes for the reverberating echoes to fade out completely. Larger decay times simulate larger (empty) spaces
Density Supported Property Controls how many reflections are generated.
Range: 0 to 1 (default 1) Controls how many reflections are generated.
Diffusion Supported Property Controls how smooth and reflective the simulated surfaces are.
Range: 0 to 1 (default 1) Controls how smooth and reflective the simulated surfaces are. The lower this value, the more discrete the echoes are. At higher levels the echos will blend more.
DryLevel Supported Property The output volume of the original sound.
Range: -80 to 10 (default -6) The output volume of the original sound.
WetLevel Supported Property The output volume of the echoed effect.
Range: -80 to 10 (default 0) The output volume of the echoed effect.
Inherited members¶
Inherited from SoundEffect: 10 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: ReverbSoundEffect
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.