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RigidConstraint

Not yet Class Physics

Creates a rigid connection between two Attachments or Bones.

Not implemented yet

This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.

0 Nova members · 6 modern Roblox members not implemented yet

Description

RigidConstraint connects two Attachments or Bones and ensures they stay in the same relative position/orientation to each other. This flexibility gives it additional functionality beyond WeldConstraint, such as attaching accessories to Attachments on a character rig.

The fastest way to create this constraint is by selecting Rigid Constraint through Studio's Create menu in the toolbar's Model tab.

Note that this tool behaves differently depending on whether you click on existing BaseParts, Attachments, or Bones after the tool is activated:

Following the second valid click, a new RigidConstraint is created to connect the two new attachments. If either the first or second click is not made on a BasePart, Attachment, or Bone, the workflow is canceled and no constraint is created.

Inheritance

Object → Instance → Constraint → RigidConstraint

Properties

Member Signature Summary
EnableSkinning EnableSkinning: bool —

Roblox reference: RigidConstraint

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.