Script¶
An object that contains and runs Luau code on the server.
Description¶
A Script is a Luau source container that can access server-side objects, properties, and events, such as to award badges to players using BadgeService, while LocalScripts on the client cannot.
The instant that the following conditions are met, a script's code is run in a new thread:
- Its Enabled property is
true. - The Script object is a descendant of the Workspace or ServerScriptService.
The script will continue to run until the above conditions are not met, it
terminates, or it raises an error (unless that error is raised by a function
connected to some event that is firing). Additionally, the thread will be
stopped if the script or one of its ancestors is destroyed. A script will
continue to run even if the Parent property is set to
nil and the Script is not destroyed.
Inheritance¶
Object → Instance → LuaSourceContainer → BaseScript → Script
Nova inheritance: Instance → LuaSourceContainer → BaseScript → Script
Known subclasses: LocalScript
Properties¶
Source Supported Property The code to be executed.
Represents the code to be executed. It's protected and discouraged for editing directly. Attempting to access this property in a Script or LocalScript causes errors.
If you want to read or modify the source of a script that a user has open, use ScriptEditorService to interact with the Script Editor rather than directly modifying this property. Both ScriptEditorService.UpdateSourceAsync() and ScriptEditorService.GetEditorSource() can read or modify script content from the script editor if the script is opened. You can also read the source from the command line.
PluginSecurityMethods¶
GetHash Supported Function
No description available.
RobloxPlaceSecurityInherited members¶
Inherited from BaseScript: 10 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: Script
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.