Skip to content

StarterGui

Supported Class Services NotCreatable Service

A container for LayerCollector objects to be copied into the PlayerGui of Players. Also provides a range of functions for interacting with the CoreGui.

Note: CoreGui toggles and SetCore/GetCore are present.

9 Nova members · 1 modern Roblox members not implemented yet

Description

StarterGui is a container object designed to hold LayerCollector objects such as ScreenGuis.

When a Player.Character spawns, the contents of their PlayerGui (if any) are emptied. Children of the StarterGui are then copied along with their descendants into the PlayerGui. Note, however, that LayerCollector objects such as ScreenGuis with their ResetOnSpawn property set to false will only be placed into each player's PlayerGui once and will not be deleted when the Player respawns.

StarterGui also includes a range of functions allowing you to interact with the CoreGui. For example StarterGui.SetCoreGuiEnabled() can be used to disable elements of the CoreGui, and StarterGui.SetCore() can perform a range of functions including creating notifications and system messages.

Inheritance

Object → Instance → BasePlayerGui → StarterGui

Nova inheritance: Instance → BasePlayerGui → StarterGui

Properties

ResetPlayerGuiOnSpawn Supported Property Deprecated Determines whether each child parented to the StarterGui will be cloned into a player's PlayerGui when that player's character is respawned.
ResetPlayerGuiOnSpawn: bool

Determines whether each child parented to the StarterGui will be cloned into a player's PlayerGui when that player's character is respawned.

If set to true, each child parented to the StarterGui will be cloned into a player's PlayerGui when that player's character is respawned.

If one of the children is a PlayerGui and it has its PlayerGui property set to false, it will not be cloned.

Roblox documentation

ShowDevelopmentGui Supported Property Determines whether the contents of StarterGui is visible in Studio.
ShowDevelopmentGui: bool

This property determines whether the contents of StarterGui is visible in Studio.

Roblox documentation

Methods

GetCore Supported Function Returns a variable that has been specified by a Roblox core script.
StarterGui:GetCore(string parameterName): Variant

Returns a variable that has been specified by a Roblox core script.

This method returns data set or made available by Roblox's core scripts. The first and only parameter is a string that selects the information to be fetched. The following sections describe the strings and the data they return by this function.

Calling this method may yield. Many of these also register an equivalent SetCore() function (these are marked with an asterisk).

PointsNotificationsActive *

Returns true if player point notifications are enabled.

BadgesNotificationsActive *

Returns true if badge notifications are enabled.

AvatarContextMenuEnabled *

Returns true if the Avatar Context Menu is enabled.

ChatActive *

Returns whether the chat is active or not. This is indicated by the selection state of the top bar's chat icon.

ChatWindowSize *

Returns the size of the chat window as a UDim2.

ChatWindowPosition *

Returns the size of the chat window as a UDim2.

ChatBarDisabled *

Returns true if the chat bar is disabled.

GetBlockedUserIds

Returns a list of UserIds associated with users that have been blocked by the local player.

PlayerBlockedEvent

Returns a BindableEvent that is fired whenever a player is blocked by the local player.

PlayerUnblockedEvent

Returns a BindableEvent that is fired whenever a player is unblocked by the local player.

PlayerMutedEvent

Returns a BindableEvent that is fired whenever a player is muted by the local player.

PlayerUnmutedEvent

Returns a BindableEvent that is fired whenever a player is unmuted by the local player.

PlayerFriendedEvent

Returns a BindableEvent that is fired whenever a player is connected by the local player.

PlayerUnfriendedEvent

Returns a BindableEvent that is fired whenever a player is unconnected by the local player.

DevConsoleVisible *

Returns true if the Developer Console is visible.

VRRotationIntensity

Returns a string describing the camera rotation sensitivity in VR: Low, High and Smooth. This will not be available unless VRService.VREnabled is true.

Roblox reference signature
StarterGui:GetCore(parameterName: string): Variant

Roblox documentation

GetCoreGuiEnabled Supported Function Returns whether the given CoreGuiTypeis enabled, or if it has been disabled using StarterGui.SetCoreGuiEnabled().
StarterGui:GetCoreGuiEnabled(CoreGuiType coreGuiType): bool

This function returns whether the given CoreGuiTypeis enabled, or if it has been disabled using StarterGui.SetCoreGuiEnabled(). This function should be called on the client.

Note that setting "TopbarEnabled" to false using SetCore() hides all CoreGuiTypes but does not affect the result of this function.

Roblox reference signature
StarterGui:GetCoreGuiEnabled(coreGuiType: CoreGuiType): bool

Roblox documentation

RegisterGetCore Supported Function
StarterGui:RegisterGetCore(string parameterName, Function getFunction)

No description available.

Roblox reference signature
StarterGui:RegisterGetCore(parameterName: string, getFunction: Function): null
Security: RobloxScriptSecurity

Roblox documentation

RegisterSetCore Supported Function
StarterGui:RegisterSetCore(string parameterName, Function setFunction)

No description available.

Roblox reference signature
StarterGui:RegisterSetCore(parameterName: string, setFunction: Function): null
Security: RobloxScriptSecurity

Roblox documentation

SetCore Supported Function Allows you to perform certain interactions with Roblox's core scripts.
StarterGui:SetCore(string parameterName, Variant value)

Allows you to perform certain interactions with Roblox's core scripts.

This method (not to be confused with SetCoreGuiEnabled()) exposes a variety of functionality defined by Roblox's core scripts, such as sending notifications, toggling notifications for badges/points, defining a callback for the reset button, or toggling the topbar.

The first parameter is a string that selects the functionality with which the call will interact. It may be necessary to call this method multiple times using Global.LuaGlobals.pcall() in case the respective core script has not yet loaded (or if it has been disabled entirely).

The following table describes the strings that may be accepted as the first parameter. The parameters that should follow are dependent on the functionality that will be used and are described in sub-tables.

ChatActive

Controls whether the chat is active.

Name Type Default Description
active boolean (required) Determines whether the chat should be made active.
PointsNotificationsActive

Controls whether notifications for earned player points will appear.

Name Type Default Description
active boolean (required) Determines whether notifications for earned player points will appear.
BadgesNotificationsActive

Controls whether notifications for earned badges will appear.

Name Type Default Description
active boolean (required) Determines whether notifications for earned badges will appear.
ResetButtonCallback

Determines the behavior, if any, of the reset button given a boolean or a BindableEvent to be fired when a player requests to reset.

Name Type Default Description
enabled boolean (required) Determines whether the reset button retains its default behavior.
OR
callback Class.BindableEvent (required) A Class.BindableEvent to be fired when the player confirms they want to reset.
ChatMakeSystemMessage

Display a formatted message in the chat. Using this method requires the experience's TextChatService.ChatVersion to be set to LegacyChatService, although legacy chat is deprecated and usage is discouraged. For experiences using the current TextChatService, refer to TextChannel.DisplaySystemMessage().

Name Type Default Description
configTable dictionary (required) A dictionary of information describing the message (see below).
Name Type Default Description
Text string (required) The message to display.
Color Datatype.Color3 Datatype.Color3.fromRGB(255, 255, 243) Text color of the message.
Font Enum.Font SourceSansBold Font of the message.
TextSize integer 18 Text size of the message.
SendNotification

Causes a non-intrusive notification to appear at the bottom right of the screen. The notification may have up to two buttons.

Name Type Default Description
configTable dictionary (required) A dictionary of information describing the notification (see below).
Name Type Default Description
Title string (required) The title of the notification.
Text string (required) The main text of the notification.
Icon string The image to display with the notification.
Duration number 5 Duration (in seconds) the notification should stay visible.
Callback Class.BindableFunction A Class.BindableFunction that should be invoked with the text of the button pressed by the player.
Button1 string The text to display on the first button.
Button2 string The text to display on the second button.
TopbarEnabled

Determines whether the topbar is displayed. Disabling the topbar will also disable all CoreGuis such as the chat, inventory, and player list (for example, those set with SetCoreGuiEnabled).

When disabled, the region the topbar once occupied will still capture mouse events; however, buttons placed there will not respond to clicks. The origin of GUI space will still be offset 36 pixels from the top of the screen.

Name Type Default Description
enabled boolean (required) Determines whether the topbar should be visible.
DevConsoleVisible

Determines whether the Developer Console is visible.

Name Type Default Description
visibility boolean (required) Determines whether the console is visible.
PromptSendFriendRequest

Prompts the current player to send a friend request to the given Player.

Name Type Default Description
player Class.Player (required) The player to which the friend request should be sent.
PromptUnfriend

Prompts the current player to remove a given Player from their friends list.

Name Type Default Description
player Class.Player (required) The player who should be unconnected.
PromptBlockPlayer

Prompts the current player to block the given Player.

Name Type Default Description
player Class.Player (required) The player who should be blocked.
PromptUnblockPlayer

Prompts the current player to unblock the given Player.

Name Type Default Description
player Class.Player (required) The player who should be unblocked.
AvatarContextMenuEnabled

Determines whether the Avatar Context Menu is enabled.

Name Type Default Description
enabled boolean (required) Determines whether the context menu is enabled.
AvatarContextMenuTarget

Forcibly opens the Avatar Context Menu.

Name Type Default Description
player Class.Player (required) The player on whom the context menu will be opened.
AddAvatarContextMenuOption

Adds an option to the Avatar Context Menu.

Name Type Default Description
option Enum.AvatarContextMenuOption (required) Option to add.
OR
option table (required) A two-element table, where the first is the name of the custom action, and the second is a Class.BindableEvent which will be fired with a player was selected when the option was activated.
RemoveAvatarContextMenuOption

Removes an option to the Avatar Context Menu. The option argument must be the same as what was used with "AddAvatarContextMenuOption" (see above).

Name Type Default Description
option Variant (required) The same value provided to AddAvatarContextMenuOption.
AvatarContextMenuTheme

Configures the customizable Avatar Context Menu which is an opt-in feature that allows easy player-to-player social interaction via custom actions, such as initiating trades, battles, and more. For more info on how to customize its theme, see the Avatar Context Menu article.

CoreGuiChatConnections

Sets up a bindable gateway connection between the CoreGui topbar's chat button and the legacy chat system. The second parameter must be a table of BindableEvents and BindableFunctions.

Roblox reference signature
StarterGui:SetCore(parameterName: string, value: Variant): null

Roblox documentation

SetCoreGuiEnabled Supported Function Sets whether the CoreGui element associated with the given CoreGuiType is enabled or disabled.
StarterGui:SetCoreGuiEnabled(CoreGuiType coreGuiType, bool enabled)

This function sets whether the CoreGui element associated with the given CoreGuiType is enabled or disabled.

The top bar cannot be disabled using this function. To disable it, set "TopbarEnabled" to false using StarterGui.SetCore().

Roblox reference signature
StarterGui:SetCoreGuiEnabled(coreGuiType: CoreGuiType, enabled: bool): null

Roblox documentation

Events

CoreGuiChangedSignal Supported Event
CoreGuiChangedSignal(CoreGuiType coreGuiType, bool enabled)

No description available.

Roblox reference signature
CoreGuiChangedSignal(coreGuiType: CoreGuiType, enabled: bool)
Security: RobloxScriptSecurity

Roblox documentation

Inherited members

Inherited from BasePlayerGui: 8 properties, 36 methods, 7 events. They are documented on the base class page.

1 modern Roblox member(s) are not implemented yet — expand to inspect

Members declared by Roblox's StarterGui class (or by a missing base class) that Nova does not expose. Use this list to scope a migration; the compatibility guide has the recommended workaround.

Properties

Member Signature Status Notes Flags
ScreenOrientation ScreenOrientation: ScreenOrientation Not yet Sets the default screen orientation mode for users with mobile devices. —

Roblox reference: StarterGui

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.