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Trail

Not yet Class World & Effects

Used to create a trail effect between two attachments.

Not implemented yet

Trail rendering is not implemented.

Workaround: Spawn short-lived parts or use a ParticleEmitter.

0 Nova members · 24 modern Roblox members not implemented yet

Description

The Trail object is used to create a trail effect between two attachments. As the attachments move through space, a texture is drawn on their defined plane. This is commonly used to create effects that visualize movements like tracer trails behind projectiles, footprints, tire tracks, and similar effects.

See Trails for more information.

Inheritance

Object → Instance → Trail

Properties

Member Signature Summary
Attachment0 Attachment0: Attachment Along with Attachment1, determines where the trail will start drawing its segments.
Attachment1 Attachment1: Attachment Along with Attachment0, determines where the trail will start drawing its segments.
Brightness Brightness: float Scales the light emitted from the trail when LightInfluence is less than 1.
Color Color: ColorSequence The color of the trail throughout its lifetime.
Enabled Enabled: bool Determines whether the trail will be drawn or not.
FaceCamera FaceCamera: bool Determines whether the trail will always face the camera, regardless of its orientation.
Lifetime Lifetime: float Determines how long each segment in a trail will last, in seconds.
LightEmission LightEmission: float Determines to what degree the colors of the trail are blended with the colors behind it.
LightInfluence LightInfluence: float Determines the degree to which the trail is influenced by the environment's lighting.
LocalTransparencyModifier LocalTransparencyModifier: float Determines a multiplier for Trail.Transparency that is only visible to the local client.
MaxLength MaxLength: float Sets the maximum length of the trail.
MinLength MinLength: float Sets the minimum length of the trail.
Texture Texture: ContentId The content ID of the texture to be displayed on the trail.
TextureContent TextureContent: Content The texture displayed on the trail. Supports asset URIs.
TextureLength TextureLength: float Sets the length of the trail's texture, dependent on TextureMode.
TextureMode TextureMode: TextureMode Determines the manner in which the Texture scales, repeats, and moves along with the trail's attachments.
Transparency Transparency: NumberSequence Sets the transparency of the trail's segments over its Lifetime.
WidthScale WidthScale: NumberSequence Scales the width of the trail over the course of its lifetime.

Methods

Member Signature Summary
Clear Trail:Clear(): null Clears the segments of the trail.

Events

Member Signature Summary
OnClearRequested OnClearRequested() —

Roblox reference: Trail

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.