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WrapTarget

Not yet Class Animation & Avatar

The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.

Not implemented yet

Layered clothing is not implemented.

0 Nova members · 24 modern Roblox members not implemented yet

Description

The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.

This target, often an Avatar, is what 3D accessories (using WrapLayer) will be applied to, allowing multiple accessories items to naturally layer over the source target.

Inheritance

Object → Instance → BaseWrap → WrapTarget

Properties

Member Signature Summary
Color Color: Color3 Sets color used for the debug rendering. See WrapTarget.DebugMode.
DebugMode DebugMode: WrapTargetDebugMode Allows switching between different debugging visualization modes for cage meshes.
Stiffness Stiffness: float Defines how much the body mesh can be compressed by clothing.

Methods

Member Signature Summary
CreateTextureInCageSpaceAsync WrapTarget:CreateTextureInCageSpaceAsync(texture: EditableImage, options: Dictionary?): EditableImage Creates a new EditableImage in cage UV space from a texture in the parent MeshPart's UV space.
CreateTextureInTargetSpaceAsync WrapTarget:CreateTextureInTargetSpaceAsync(texture: EditableImage, wrapTextureTransfer: WrapTextureTransfer): EditableImage Creates a new EditableImage in the parent MeshPart's UV space from a texture in cage UV space.

Roblox reference: WrapTarget

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.