WrapTarget¶
Not yet Class
The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.
Not implemented yet
Layered clothing is not implemented.
0 Nova members · 24 modern Roblox members not implemented yet
Description¶
The WrapTarget object defines a target. A target is the 3D body with only an outer surface, or an Outer Cage.
This target, often an Avatar, is what 3D accessories (using WrapLayer) will be applied to, allowing multiple accessories items to naturally layer over the source target.
Inheritance¶
Object → Instance → BaseWrap → WrapTarget
Properties¶
| Member | Signature | Summary |
|---|---|---|
Color |
Color: Color3 |
Sets color used for the debug rendering. See WrapTarget.DebugMode. |
DebugMode |
DebugMode: WrapTargetDebugMode |
Allows switching between different debugging visualization modes for cage meshes. |
Stiffness |
Stiffness: float |
Defines how much the body mesh can be compressed by clothing. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
CreateTextureInCageSpaceAsync |
WrapTarget:CreateTextureInCageSpaceAsync(texture: EditableImage, options: Dictionary?): EditableImage |
Creates a new EditableImage in cage UV space from a texture in the parent MeshPart's UV space. |
CreateTextureInTargetSpaceAsync |
WrapTarget:CreateTextureInTargetSpaceAsync(texture: EditableImage, wrapTextureTransfer: WrapTextureTransfer): EditableImage |
Creates a new EditableImage in the parent MeshPart's UV space from a texture in cage UV space. |
Roblox reference: WrapTarget
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.