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UDim

Supported Datatype

Represents a one-dimensional value with two components, a relative scale and an absolute offset.

Description

The UDim data type represents a one-dimensional value with two components: a relative scale and an absolute offset in logical pixels. At evaluation time, the engine computes the final pixel value as Scale * referenceMeasurement + Offset, where the reference measurement is typically the size of a parent GuiObject along the corresponding axis.

UDim values appear individually in properties such as UICorner.CornerRadius, UIPadding.PaddingTop, and UIStroke.Thickness, or paired as a UDim2 for two-dimensional sizing and positioning.

-- 50% of the parent plus 10 extra logical pixels
local dimension = UDim.new(0.5, 10)

Constructors

new Supported Returns a UDim from the given components.
UDim.new(Scale: number, Offset: number)

Returns a UDim from the given components.

Returns a new UDim from the given Scale and Offset components. Both parameters are optional and default to 0 when omitted; calling UDim.new() with no arguments produces a UDim equivalent to UDim.new(0, 0).

local fullScale = UDim.new(1, 0)    -- 100% of parent, no pixel offset
local fixedPixels = UDim.new(0, 200) -- 0% scale, 200 pixel offset
local mixed = UDim.new(0.5, 20)      -- 50% of parent plus 20 pixels

Properties

Scale Supported The relative scale component of the UDim.
UDim.Scale()

The relative scale component of the UDim.

The relative scale component of the UDim, expressed as a fraction of a reference measurement (typically the corresponding axis of a parent GuiObject). A value of 1 represents the full reference measurement, 0.5 represents half, and 0 means the scale contributes nothing to the resolved pixel value. Defaults to 0 when not specified in the constructor. This property is read-only.

Offset Supported The absolute offset component of the UDim.
UDim.Offset()

The absolute offset component of the UDim.

The absolute offset component of the UDim in pixels. This value is added to the resolved scale portion (Scale * referenceMeasurement) to produce the final pixel measurement. The offset is stored as an integer. Defaults to 0 when not specified in the constructor. This property is read-only.

Math operations

+ Check Produces a UDim representing the sum of the two UDim values.
+: UDim

Produces a UDim representing the sum of the two UDim values.

Produces a UDim whose Scale is the sum of the two operands' scales and whose Offset is the sum of their offsets. Each component is added independently: UDim.new(a.Scale + b.Scale, a.Offset + b.Offset).

operator
- Check Produces a UDim representing the difference between the two UDim values.
-: UDim

Produces a UDim representing the difference between the two UDim values.

Produces a UDim whose Scale is the difference of the two operands' scales and whose Offset is the difference of their offsets. Each component is subtracted independently: UDim.new(a.Scale - b.Scale, a.Offset - b.Offset).

operator

Nova binding inventory

Library Members
new Offset, Scale

Roblox reference: UDim