AvatarSettingsAppearanceMode¶
Determines how the avatar's body-part appearance is sourced in an experience
that uses AvatarBodyRules.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Used by AppearanceMode to control whether players retain their own avatar
body parts or the experience overrides them with custom assets. Defaults to
AvatarSettingsAppearanceMode.PlayerChoice.
When set to AvatarSettingsAppearanceMode.CustomParts, individual body
parts (head, face, torso, arms, legs, eyebrows, eyelashes, mood) can each be
independently enabled and assigned a custom asset ID. When set to
AvatarSettingsAppearanceMode.CustomBody, the entire body is replaced as
a single unit using CustomBodyType and CustomBodyBundleId.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
PlayerChoice |
0 | Not yet | Players keep their own avatar body parts; the experience does not override any body-part assets. |
CustomParts |
1 | Not yet | The experience overrides individual body parts (head, face, torso, arms, legs) using per-part asset IDs and enablement settings on AvatarBodyRules. |
CustomBody |
2 | Not yet | The experience replaces the avatar's entire body as a single unit, using CustomBodyType and CustomBodyBundleId. |
Roblox reference: AvatarSettingsAppearanceMode