AvatarSettingsCollisionMode¶
Not yet Enum
Determines the collision geometry mode for avatars managed by
AvatarCollisionRules.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Determines the collision geometry mode for avatars managed by
AvatarCollisionRules. AvatarSettingsCollisionMode.Default uses each
body part's native collision geometry.
AvatarSettingsCollisionMode.SingleCollider replaces per-part collision
with a single box collider welded to the HumanoidRootPart.
AvatarSettingsCollisionMode.Legacy delegates to the
LegacyCollisionMode setting.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Default |
0 | Not yet | Each body part uses its native collision geometry. The HumanoidRootPart, UpperTorso, and LowerTorso collide while other parts do not. This is the default value for CollisionMode. |
SingleCollider |
1 | Not yet | A single box-shaped collider part replaces all per-part collision. The collider is welded to the HumanoidRootPart and sized by SingleColliderSize (default 2, 3, 1). All other parts become non-colli… |
Legacy |
2 | Not yet | Collision geometry is determined by LegacyCollisionMode, which selects either inner-box colliders or R6-style colliders. |
Roblox reference: AvatarSettingsCollisionMode