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AvatarSettingsCustomBodyType

Not yet Enum

Determines whether an experience's custom body override is identified by individual asset references or by a single bundle ID.

Not implemented in Nova

This enum is missing from Nova. Scripts that reference it will fail.

Description

This enum is used by the CustomBodyType property to control how a custom avatar body is specified when AppearanceMode is set to CustomBody. The default value is AvatarSettingsCustomBodyType.AvatarReference.

When set to AvatarSettingsCustomBodyType.AvatarReference, the avatar body is assembled from per-part asset IDs configured on AvatarBodyRules (head, torso, arms, legs, etc.). When set to AvatarSettingsCustomBodyType.BundleId, the entire body is sourced from the bundle specified in CustomBodyBundleId.

Items

Item Value Status Notes
AvatarReference 0 Not yet The custom body is assembled from individual per-part asset references on AvatarBodyRules. This is the default value.
BundleId 1 Not yet The custom body is sourced from a single avatar bundle, identified by the CustomBodyBundleId property.

Roblox reference: AvatarSettingsCustomBodyType