BulkMoveMode¶
Not yet Enum
Determines the set of property changed events that fire when parts are moved by WorldRoot.BulkMoveTo().
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Determines which property Changed events fire when
WorldRoot.BulkMoveTo() repositions parts. Passing
BulkMoveMode.FireCFrameChanged instead of
BulkMoveMode.FireAllEvents reduces per-part event overhead by
suppressing Position,
Orientation, and
Rotation changed signals while still firing the
CFrame changed signal. The default value of the
eventMode parameter in WorldRoot.BulkMoveTo() is
BulkMoveMode.FireAllEvents.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
FireAllEvents |
0 | Not yet | Every property changed event fires for each moved part, including CFrame, Position, [Orientation](../classes/BasePart.md#orientatio… |
FireCFrameChanged |
1 | Not yet | Only the CFrame property changed event fires for each moved part; Position, Orientation, and… |
Roblox reference: BulkMoveMode