GraphicsOptimizationMode¶
Not yet Enum
Specifies the player's preferred trade-off between rendering quality and frame rate when using manual graphics quality.
Not implemented in Nova
This enum is missing from Nova. Scripts that reference it will fail.
Description¶
Preferred trade-off between visual quality and performance for UserGameSettings.GraphicsOptimizationMode when the player uses manual graphics quality. This setting has no effect when graphics quality is automatic. Defaults to GraphicsOptimizationMode.Balanced.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Performance |
0 | Not yet | Prefers frame rate over visual fidelity, corresponding to manual render quality levels 1–3. |
Balanced |
1 | Not yet | Middle-ground preference, corresponding to manual render quality levels 4–7. This is the default of [UserGameSettings.GraphicsOptimizationMode](../classes/UserGameSettings.md#graphicsoptimizationmode… |
Quality |
2 | Not yet | Prefers visual fidelity over frame rate, corresponding to manual render quality levels 8–10. |
Roblox reference: GraphicsOptimizationMode