SavedQualitySetting¶
Supported Enum
Represents the user's saved graphics quality preference, stored in UserGameSettings.SavedQualityLevel.
Description¶
Represents the user's saved graphics quality preference, stored in UserGameSettings.SavedQualityLevel. When set to SavedQualitySetting.Automatic, the engine selects quality automatically based on device performance; otherwise the chosen level (1–10) is persisted across sessions and applied as the initial quality setting on next launch.
Items¶
| Item | Value | Status | Notes |
|---|---|---|---|
Automatic |
0 | Supported | Graphics quality is determined automatically based on device performance. |
QualityLevel1 |
1 | Supported | Saved graphics quality level 1 — the lowest explicit quality setting. |
QualityLevel2 |
2 | Supported | Saved graphics quality level 2. |
QualityLevel3 |
3 | Supported | Saved graphics quality level 3. |
QualityLevel4 |
4 | Supported | Saved graphics quality level 4. |
QualityLevel5 |
5 | Supported | Saved graphics quality level 5. |
QualityLevel6 |
6 | Supported | Saved graphics quality level 6. |
QualityLevel7 |
7 | Supported | Saved graphics quality level 7. |
QualityLevel8 |
8 | Supported | Saved graphics quality level 8. |
QualityLevel9 |
9 | Supported | Saved graphics quality level 9. |
QualityLevel10 |
10 | Supported | Saved graphics quality level 10 — the highest explicit quality setting. |
Roblox reference: SavedQualitySetting