AudioChorus¶
Makes an audio stream sound more voluminous. If applied to a single voice, it may sound like multiple voices.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
Description¶
AudioChorus makes an audio stream sound more voluminous. It provides one Input pin and one Output pin which can be connected to/from by Wires.
AudioChorus is implemented by duplicating the input stream and modulating the pitch of several delayed copies so that the overall result sounds like a cloud of streams. If applied to a single voice, it may sound like multiple voices.
Inheritance¶
Object → Instance → AudioChorus
Properties¶
| Member | Signature | Summary |
|---|---|---|
Bypass |
Bypass: bool |
Whether audio streams are passed-through unaffected by this effect. |
Depth |
Depth: float |
Controls the maximum delay time of the copied streams in the chorus effect. |
Mix |
Mix: float |
Controls the balance of plain input stream to modified output stream. |
Rate |
Rate: float |
Controls the rate of pitch modulations. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioChorus:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioChorus:GetInputPins(): Array |
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta… |
GetOutputPins |
AudioChorus:GetOutputPins(): Array |
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioChorus via a Wire. |
Roblox reference: AudioChorus
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.