Skip to content

AudioDistortion

Not yet Class Audio

Distorts audio streams, making them sound fuzzier, grittier, and louder.

Not implemented yet

This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.

0 Nova members · 12 modern Roblox members not implemented yet

Description

AudioDistortion distorts audio streams, making them sound fuzzier, grittier, and louder. It provides one Input pin and one Output pin which can be connected to/from by Wires.

Inheritance

Object → Instance → AudioDistortion

Properties

Member Signature Summary
Bypass Bypass: bool Whether audio streams are passed-through unaffected by this effect.
Level Level: float Controls how distorted the input stream will become.

Methods

Member Signature Summary
GetConnectedWires AudioDistortion:GetConnectedWires(pin: string): Instances Returns an array of Wires that are connected to the specified pin.
GetInputPins AudioDistortion:GetInputPins(): Array Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta…
GetOutputPins AudioDistortion:GetOutputPins(): Array Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta…

Events

Member Signature Summary
WiringChanged WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) Fires when another instance is connected to or disconnected from the AudioDistortion via a Wire.

Roblox reference: AudioDistortion

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.