AudioFader¶
Not yet Class
Adjusts the volume of audio streams.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
0 Nova members · 12 modern Roblox members not implemented yet
Description¶
AudioFader adjusts the volume of audio streams. It provides one Input pin and one Output pin which can be connected to/from by Wires.
Inheritance¶
Object → Instance → AudioFader
Properties¶
| Member | Signature | Summary |
|---|---|---|
Bypass |
Bypass: bool |
Whether audio streams are passed-through unaffected by this effect. |
Volume |
Volume: float |
Volume level which is multiplied onto the input stream. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioFader:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioFader:GetInputPins(): Array |
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta… |
GetOutputPins |
AudioFader:GetOutputPins(): Array |
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioFader via a Wire. |
Roblox reference: AudioFader
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.