Skip to content

AudioFlanger

Not yet Class Audio

Imparts a whooshing or sweeping sound on audio streams.

Not implemented yet

This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.

0 Nova members · 14 modern Roblox members not implemented yet

Description

AudioFlanger imparts a whooshing or sweeping sound on audio streams by overlaying a delayed copy of the input stream and modulating the pitch of the copy. It provides one Input pin and one Output pin which can be connected to/from by Wires.

Inheritance

Object → Instance → AudioFlanger

Properties

Member Signature Summary
Bypass Bypass: bool Whether audio streams are passed-through unaffected by this effect.
Depth Depth: float Controls how strong the pitch modulation of the flanger is.
Mix Mix: float Controls the balance of plain input stream to modified output stream.
Rate Rate: float Controls the rate of pitch modulations.

Methods

Member Signature Summary
GetConnectedWires AudioFlanger:GetConnectedWires(pin: string): Instances Returns an array of Wires that are connected to the specified pin.
GetInputPins AudioFlanger:GetInputPins(): Array Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta…
GetOutputPins AudioFlanger:GetOutputPins(): Array Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta…

Events

Member Signature Summary
WiringChanged WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) Fires when another instance is connected to or disconnected from the AudioFlanger via a Wire.

Roblox reference: AudioFlanger

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.