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AudioGate

Not yet Class Audio

Mutes audio streams that fall below a certain volume threshold.

Not implemented yet

This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.

0 Nova members · 15 modern Roblox members not implemented yet

Description

AudioGate behaves like a noise gate, muting audio streams when their volume drops below a specified Threshold. It is useful for removing background noise from microphone input or cleaning up audio tracks. It provides one Input pin and one Output pin which can be connected to/from by Wires.

Inheritance

Object → Instance → AudioGate

Properties

Member Signature Summary
Attack Attack: float Controls how long it takes for the gate to open when the signal level rises above the Threshold.
Bypass Bypass: bool Whether audio streams are passed-through unaffected by this effect.
Release Release: float Controls how long it takes for the gate to close when the signal level drops below the Threshold.
Threshold Threshold: NumberRange The gain value(s) around which the gate opens and closes.

Methods

Member Signature Summary
GetConnectedWires AudioGate:GetConnectedWires(pin: string): Instances Returns an array of Wires that are connected to the specified pin.
GetInputPins AudioGate:GetInputPins(): Array Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta…
GetOutputPins AudioGate:GetOutputPins(): Array Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta…
Reset AudioGate:Reset(): null —

Events

Member Signature Summary
WiringChanged WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) Fires when another instance is connected to or disconnected from the AudioGate via a Wire.

Roblox reference: AudioGate

Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.