AudioLimiter¶
Not yet Class
Limits how loud audio streams are allowed to be.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
0 Nova members · 14 modern Roblox members not implemented yet
Description¶
AudioLimiter limits how loud audio streams are allowed to be. Whenever its
input stream exceeds a specified maximum level, the stream's volume is reduced
for a moment. AudioLimiter provides a single Input pin, and a single
Output pin that can be connected to/from by Class.Wires.
Inheritance¶
Object → Instance → AudioLimiter
Properties¶
| Member | Signature | Summary |
|---|---|---|
Bypass |
Bypass: bool |
Whether audio streams are passed-through unaffected by this effect. |
Editor |
Editor: bool |
— |
MaxLevel |
MaxLevel: float |
The maximum volume tolerated. |
Release |
Release: float |
The amount of time it takes for previously limited streams to return to their normal volume. |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioLimiter:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioLimiter:GetInputPins(): Array |
Gets the list of pins that Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetinsta… |
GetOutputPins |
AudioLimiter:GetOutputPins(): Array |
Gets the list of pins that Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceinsta… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioLimiter via a Wire. |
Roblox reference: AudioLimiter
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.