AudioSpeechToText¶
Converts spoken audio into text.
Not implemented yet
This class exists in the current Roblox API but is not implemented in Nova yet. Scripts that reference it will fail at runtime.
Description¶
AudioSpeechToText is used to convert speech audio into text. This class provides a single Input pin that can be connected to other pins via Wires.
Roblox uses the following formula to throttle requests for this API based on
the number of players in your experience:
max requests per minute per experience = 1 + (5 * number_of_concurrent_users).
You can purchase additional usage using
Extended Services.
For more information, see Speech-to-text.
Inheritance¶
Object → Instance → AudioSpeechToText
Properties¶
| Member | Signature | Summary |
|---|---|---|
DictationEnabled |
DictationEnabled: bool |
— |
DisableVoiceDetection |
DisableVoiceDetection: bool |
— |
Enabled |
Enabled: bool |
Whether the AudioSpeechToText object is enabled for processing input audio into text. |
EnableVolumeCheck |
EnableVolumeCheck: bool |
— |
Text |
Text: string |
The text resulting from the conversion of speech audio. |
VoiceDetected |
VoiceDetected: bool |
Whether the AudioSpeechToText object is detecting speech in the incoming audio signal. |
VoiceDetectedOverride |
VoiceDetectedOverride: bool |
— |
Methods¶
| Member | Signature | Summary |
|---|---|---|
GetConnectedWires |
AudioSpeechToText:GetConnectedWires(pin: string): Instances |
Returns an array of Wires that are connected to the specified pin. |
GetInputPins |
AudioSpeechToText:GetInputPins(): Array |
Gets the list of pins that a Wire can use in Wire.TargetName to connect to this instance via its [Wire.TargetInstance](Wire.md#targetins… |
GetOutputPins |
AudioSpeechToText:GetOutputPins(): Array |
Gets the list of pins that a Wire can use in Wire.SourceName to connect to this instance via its [Wire.SourceInstance](Wire.md#sourceins… |
Events¶
| Member | Signature | Summary |
|---|---|---|
WiringChanged |
WiringChanged(connected: bool, pin: string, wire: Wire, instance: Instance) |
Fires when another instance is connected to or disconnected from the AudioSpeechToText via a Wire. |
Roblox reference: AudioSpeechToText
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.