BodyForce¶
Applies a constant force to an object.
Description¶
The BodyForce object applies (or exerts) a force on the assembly to which it
is parented. If the magnitude of such a force is great enough, assemblies can
begin to accelerate. The force is determined by the
Force property, and is defined on the three world
axes.
A BodyForce alone cannot apply a torque (it cannot cause the parent to
rotate on its own). To apply a force at a specific point or apply forces
relative to the orientation of the assembly, use a BodyThrust instead.
Inheritance¶
Object → Instance → BodyMover → BodyForce
Nova inheritance: Instance → BodyMover → BodyForce
Properties¶
Force Supported Property Determines the force exerted on each axis.
Determines the force exerted on each axis.
This property determines the magnitude of force exerted on each axis, relative to the world.
force Supported Property Deprecated Determines the amount of force applied on each axis.
Determines the amount of force applied on each axis.
A deprecated variant of BodyForce.Force that indicates the amount of force applied on each axis.
Inherited members¶
Inherited from BodyMover: 8 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: BodyForce
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.