BodyThrust¶
Applies a constant force to an object at a specific point.
Description¶
The BodyThrust object applies a force relative to the assembly to which it
is parented at a specific location. It behaves similar to a BodyForce
except that this object's force applies at a specific point
(Location), allowing you to exert a torque
(rotational force). To apply a force dynamically so that an assembly maintains
a constant angular velocity, use a BodyAngularVelocity instead. To
apply a force dynamically so that an assembly maintains a constant orientation
(angular position), use a BodyGyro.
Inheritance¶
Object → Instance → BodyMover → BodyThrust
Nova inheritance: Instance → BodyMover → BodyThrust
Properties¶
Force Supported Property Determines the amount of force exerted on each axis relative to the assembly.
This property determines the amount of force exerted on each axis relative to the assembly. The force is exerted at the Location which is also relative to the assembly.
force Supported Property Deprecated Use Force instead
Use Force instead
Location Supported Property Determines the relative position where the Force is exerted.
This property determines the relative position where the Force is exerted. This is the primary means for turning force into torque.
location Supported Property Deprecated Use Location instead
Use Location instead
Inherited members¶
Inherited from BodyMover: 8 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: BodyThrust
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.