SelectionSphere¶
Renders a 3D sphere around its Adornee.
Description¶
SelectionSphere renders a 3D sphere around its
Adornee when it is a descendant of the
Workspace or anywhere where GUI objects are rendered. The sphere's
geometry consists of a ring/outline in addition to a surface.
SelectionSphere does not capture any form of input; it is solely a visual
effect.
For an outline/fill overlay effect which covers non‑primitive geometry such as that of a MeshPart, see Highlight.
Inheritance¶
Object → Instance → GuiBase → GuiBase3d → PVAdornment → SelectionSphere
Nova inheritance: Instance → GuiBase → GuiBase3d → PVAdornment → SelectionSphere
Properties¶
SurfaceColor Supported Property Deprecated A BrickColor version of SurfaceColor3.
A BrickColor version of SurfaceColor3.
SurfaceColor3 Supported Property Determines the color of the sphere's surface.
SurfaceTransparency Supported Property Determines the transparency of the sphere's surface.
Determines the transparency of the sphere's surface.
SurfaceTransparency determines the transparency of the sphere's surface,
similar to the way BasePart.Transparency works. By default, this
property is 1 which causes the surfaces to be invisible.
See also Transparency, a property of the superclass GuiBase3d which controls the transparency of the outline rather than the surface.
Inherited members¶
Inherited from PVAdornment: 13 properties, 36 methods, 7 events. They are documented on the base class page.
Roblox reference: SelectionSphere
Generated from Nova's API dump and Roblox creator-docs. Nova-only members come from the engine's reflection metadata.